Han isn't wrong about how much PS Vita developers care about their fans that community has been part of the reason for multiple games launching at all, as was the case with Benjamin Widdowson of Suzaku, developer behind Sense: A Cyberpunk Ghost Story, which was recently released on the console in 2020. This is pretty rare in today's industry." "Unlike some other platforms where games just come and go, the PS Vita has a fun ecosystem where games mean something to the community when they launch, and generally stay in memory because of their accessibility on the console. "The PS Vita has a great community associated with it, and one which is very active," says Andi Han from Top Hat Studios. "The PS Vita has a great community associated with it, and one which is very active" Andi Han, Top Hat Studios Top Hat Studios has been developing Vita ports for years - such as LAZR, Synergia, Hyper Team Recon - because "they keep wanting to give back to those who supported them". "For us it means showing gamers that we genuinely care about the community and about fans." to deliver games which were aimed at making people happy rather than selling millions of copies on the platform." says Joseph Brown from Top Hat Studios, when talking about the work they've done porting multiple titles to the PS Vita. Dedicated developers and publishers kept the console alive until the very end, with Sony putting the final nail in the Vita's coffin on July 20, 2021. That has been the case with Sony's PlayStation Vita, gaming's most tragic handheld device. Kickstarter and GoFundMe campaigns are commonplace in the gaming industry, though rarely are those campaigns responsible for sustaining an entire console platform.
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